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<span id="openzim-page-title" class="mw-page-title-main"><i>Quake II</i> engine</span>
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</style><table class="infobox vevent"><tbody><tr><th colspan="2" class="infobox-above summary"><i>Quake II</i> engine</th></tr><tr><td colspan="2" class="infobox-image logo"><div class="infobox-caption">A screenshot of <i><a href="Quake_II" title="Quake II">Quake II</a></i></div></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="Programmer" title="Programmer">Developer(s)</a></th><td class="infobox-data"><a href="Id_Software" title="Id Software">id Software</a> (<a href="John_Carmack" title="John Carmack">John Carmack</a>, John Cash, and Brian Hook)</td></tr><tr style="display: none;"><td colspan="2" class="infobox-full-data"></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="Software_release_life_cycle" title="Software release life cycle">Final release</a></th><td class="infobox-data"><div style="margin:0px;">3.21
/ December 22, 2001<span style="display:none"> (<span class="bday dtstart published updated">2001-12-22</span>)</span></div></td></tr><tr style="display:none"><td colspan="2">
</td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="Repository_(version_control)" title="Repository (version control)">Repository</a></th><td class="infobox-data"><a rel="nofollow" class="external text" href="https://github.com/id-Software/Quake-2">github.com/id-Software/Quake-2</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Written in</th><td class="infobox-data"><a href="C_(programming_language)" title="C (programming language)">C</a>, <a href="Assembly_language" title="Assembly language">Assembly</a> (for software rendering & optimization)</td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="Computing_platform" title="Computing platform">Platform</a></th><td class="infobox-data"><a href="Microsoft_Windows" title="Microsoft Windows">Windows</a>, <a href="Mac_OS" class="mw-redirect" title="Mac OS"> Mac OS 8</a>, <a href="Linux" title="Linux">Linux</a>, <a href="PowerPC" title="PowerPC"> PowerPC Macintosh</a>, <a href="Amiga" title="Amiga">Amiga</a>, <a href="Nintendo_64" title="Nintendo 64">Nintendo 64</a>, <a href="Dreamcast" title="Dreamcast">Dreamcast</a>, <a href="Xbox" title="Xbox">Xbox</a>, <a href="PlayStation_2" title="PlayStation 2">PlayStation 2</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Predecessor</th><td class="infobox-data"><a href="Quake_engine" title="Quake engine"><i>Quake</i> engine</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Successor</th><td class="infobox-data"><a href="Id_Tech_3" title="Id Tech 3">id Tech 3</a>,
<a href="GoldSrc" title="GoldSrc">GoldSrc</a> in part</td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="Software_license" title="Software license">License</a></th><td class="infobox-data"><a href="GNU_General_Public_License" title="GNU General Public License">GNU GPL-2.0-or-later</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="http://www.idsoftware.com/business/idtech2/">www<wbr>.idsoftware<wbr>.com<wbr>/business<wbr>/idtech2<wbr>/</a></span> <span class="penicon autoconfirmed-show"></span></td></tr></tbody></table>
<p>The <b><i>Quake II</i> engine</b> (part of <b><a href="Id_Tech#id_Tech_2" title="Id Tech">id Tech 2</a></b>) is a <a href="Game_engine" title="Game engine">game engine</a> developed by <a href="Id_Software" title="Id Software">id Software</a> for use in their 1997 <a href="First-person_shooter" title="First-person shooter">first-person shooter</a> <i><a href="Quake_II" title="Quake II">Quake II</a></i>.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> It is the successor to the <a href="Quake_engine" title="Quake engine"><i>Quake</i> engine</a>. Since its release, the <i>Quake II</i> engine has been licensed for use in several other games.<sup id="cite_ref-idtech2_2-0" class="reference"><a href="#cite_note-idtech2-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup>
</p><p>One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically <a href="OpenGL" title="OpenGL">OpenGL</a>, along with the traditional software renderer.<sup id="cite_ref-idtech2_2-1" class="reference"><a href="#cite_note-idtech2-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Another interesting feature was the subdivision of some of the components into <a href="Dynamic-link_library" title="Dynamic-link library">dynamic-link libraries</a>. This allowed both software and OpenGL renderers, which were selected by loading and unloading separate libraries. Libraries were also used for the game logic, with consequences including:
</p>
<ul><li>Since they were compiled for specific platforms, instead of an <a href="Interpreter_(computing)" title="Interpreter (computing)">interpreter</a>, they could run faster than <i>Quake</i><span class="nowrap" style="padding-left:0.1em;">'</span>s solution, which was to run the game logic (<a href="QuakeC" title="QuakeC">QuakeC</a>) in a limited interpreter.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></li>
<li>id could release the source code to allow modifications while keeping the remainder of the engine proprietary.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup></li></ul>
<p>The level format, as with previous id Software engines, used <a href="Binary_space_partitioning" title="Binary space partitioning">binary space partitioning</a>. The level environments were lit using <a href="Lightmap" title="Lightmap">lightmaps</a>, a method in which light data for each surface is precalculated (this time, via a <a href="Radiosity_(computer_graphics)" title="Radiosity (computer graphics)">radiosity</a> method) and stored as an image, which is then used to determine the lighting intensity each 3D model should receive, but not its direction.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup>
</p><p>id Software released the source code on December 22, 2001, under the terms of the <a href="GNU_General_Public_License" title="GNU General Public License">GNU General Public License v2.0 or later</a>.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p>
<meta property="mw:PageProp/toc">
<div class="mw-heading mw-heading2"><h2 id="Games_using_the_Quake_II_engine">Games using the <i>Quake II</i> engine</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Games_using_a_proprietary_license">Games using a proprietary license</h3></div>
<table class="wikitable sortable">
<tbody><tr>
<th>Year
</th>
<th>Title
</th>
<th>Developer
</th></tr>
<tr>
<td>1997
</td>
<td><i><a href="Quake_II" title="Quake II">Quake II</a></i>
</td>
<td><a href="Id_Software" title="Id Software">id Software</a>
</td></tr>
<tr>
<td rowspan="6">1998
</td>
<td><i><a href="Quake_II_Mission_Pack%3A_The_Reckoning" class="mw-redirect" title="Quake II Mission Pack: The Reckoning">Quake II Mission Pack: The Reckoning</a></i>
</td>
<td><a href="Xatrix_Entertainment" class="mw-redirect" title="Xatrix Entertainment">Xatrix Entertainment</a>
</td></tr>
<tr>
<td><i><a href="Quake_II_Mission_Pack%3A_Ground_Zero" class="mw-redirect" title="Quake II Mission Pack: Ground Zero">Quake II Mission Pack: Ground Zero</a></i>
</td>
<td><a href="Rogue_Entertainment" title="Rogue Entertainment">Rogue Entertainment</a>
</td></tr>
<tr>
<td><i><a href="Zaero" class="mw-redirect" title="Zaero">Zaero</a></i> (unofficial expansion for <i>Quake II</i>)<sup id="cite_ref-gamingonlinux_9-0" class="reference"><a href="#cite_note-gamingonlinux-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup>
</td>
<td>Team Evolve
</td></tr>
<tr>
<td><i><a href="Juggernaut%3A_The_New_Story" class="mw-redirect" title="Juggernaut: The New Story">Juggernaut: The New Story</a></i> (unofficial expansion for <i>Quake II</i>)<sup id="cite_ref-gamingonlinux_9-1" class="reference"><a href="#cite_note-gamingonlinux-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup>
</td>
<td>HeadGames Publishing
</td></tr>
<tr>
<td><i><a href="Heretic_II" title="Heretic II">Heretic II</a></i>
</td>
<td><a href="Raven_Software" title="Raven Software">Raven Software</a>
</td></tr>
<tr>
<td><i><a href="SiN" class="mw-redirect" title="SiN">SiN</a></i>
</td>
<td><a href="Ritual_Entertainment" title="Ritual Entertainment">Ritual Entertainment</a>
</td></tr>
<tr>
<td rowspan="2">1999
</td>
<td><i><a href="SiN%3A_Wages_of_Sin" title="SiN: Wages of Sin">SiN: Wages of Sin</a></i>
</td>
<td><a href="2015%2C_Inc." class="mw-redirect" title="2015, Inc.">2015, Inc.</a>
</td></tr>
<tr>
<td><i><a href="Kingpin%3A_Life_of_Crime" title="Kingpin: Life of Crime">Kingpin: Life of Crime</a></i>
</td>
<td>Xatrix Entertainment
</td></tr>
<tr>
<td rowspan="2">2000
</td>
<td><i><a href="Soldier_of_Fortune_(video_game)" title="Soldier of Fortune (video game)">Soldier of Fortune</a></i>
</td>
<td>Raven Software
</td></tr>
<tr>
<td><i><a href="Daikatana" title="Daikatana">Daikatana</a></i>
</td>
<td rowspan="2"><a href="Ion_Storm" title="Ion Storm">Ion Storm</a>
</td></tr>
<tr>
<td>2001
</td>
<td><i><a href="Anachronox" title="Anachronox">Anachronox</a></i>
</td></tr></tbody></table>
<div class="mw-heading mw-heading3"><h3 id="Games_based_on_the_GPL_source_release">Games based on the GPL source release</h3></div>
<table class="wikitable sortable">
<tbody><tr>
<th>Year
</th>
<th>Title
</th>
<th>Developer
</th></tr>
<tr>
<td>2000
</td>
<td><i>D-Day: Normandy</i><sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup>
</td>
<td>D-Day: Normandy Team
</td></tr>
<tr>
<td>2003
</td>
<td><i><a href="UFO%3A_Alien_Invasion" title="UFO: Alien Invasion">UFO: Alien Invasion</a></i>
</td>
<td>UFO: Alien Invasion Team
</td></tr>
<tr>
<td>2008
</td>
<td><i><a href="Gravity_Bone" title="Gravity Bone">Gravity Bone</a></i>
</td>
<td><a href="Blendo_Games" title="Blendo Games">Blendo Games</a>
</td></tr>
<tr>
<td rowspan="2">2012
</td>
<td><i><a href="Warsow_(video_game)" title="Warsow (video game)">Warsow</a></i><sup id="cite_ref-StranaIgr_12-0" class="reference"><a href="#cite_note-StranaIgr-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Level_13-0" class="reference"><a href="#cite_note-Level-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup>
</td>
<td>Warsow Team
</td></tr>
<tr>
<td><i><a href="Thirty_Flights_of_Loving" title="Thirty Flights of Loving">Thirty Flights of Loving</a></i>
</td>
<td>Blendo Games
</td></tr>
<tr>
<td rowspan="2">2017
</td>
<td><i><a href="Alien_Arena%3A_Warriors_of_Mars" class="mw-redirect" title="Alien Arena: Warriors of Mars">Alien Arena: Warriors of Mars</a></i>
</td>
<td>COR Entertainment, LLC
</td></tr>
<tr>
<td><i>Quetoo</i><sup id="cite_ref-quetoo_14-0" class="reference"><a href="#cite_note-quetoo-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</td>
<td>Quetoo Team
</td></tr>
<tr>
<td>2019
</td>
<td><i><a href="Warsow_(video_game)" title="Warsow (video game)">Warfork</a></i><sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup>
</td>
<td>Warfork Team
</td></tr></tbody></table>
<div class="mw-heading mw-heading2"><h2 id="Ports">Ports</h2></div>
<ul><li><b>Jake2</b> – a <a href="Java_(programming_language)" title="Java (programming language)">Java</a> port of the <i>Quake II</i> engine's <a href="GNU_General_Public_License" title="GNU General Public License">GPL</a> release. It has since been used by <a href="Sun_Microsystems" title="Sun Microsystems">Sun</a> as an example of <a href="Java_Web_Start" title="Java Web Start">Java Web Start</a> capabilities for games distribution over the Internet.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> In 2006, it was used to experiment playing 3D games with <a href="Eye_tracking" title="Eye tracking">eye tracking</a>.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> The performance of Jake2 is on par with the original C version.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup></li>
<li><b>Quake2Forge</b> – one of the earliest community produced source ports. <sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup></li>
<li><b>Quake2xp</b> – a port of <i>Quake II</i> to modern operating systems.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-w7/8_22-0" class="reference"><a href="#cite_note-w7/8-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup></li>
<li><b>KMQuake2</b> – an upgraded engine for <i>Quake II</i>.<sup id="cite_ref-w7/8_22-1" class="reference"><a href="#cite_note-w7/8-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup></li>
<li><b>Quake2maX</b> – <a href="OpenGL" title="OpenGL">OpenGL</a> focused source port.</li>
<li><b>Quake 2 Evolved</b> – early graphically enhanced game engine.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup></li>
<li><b>Quetoo</b> (formerly <b>Quake2World</b>) – multiplayer focused port derived from Quake2Forge.<sup id="cite_ref-quetoo_14-1" class="reference"><a href="#cite_note-quetoo-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup></li>
<li><b>Berserker@Quake2</b> – graphically enhanced <i>Quake II</i> port.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup></li>
<li><b>Yamagi Quake II</b> – a port of <i>Quake II</i> to modern systems which aims to preserve the original gameplay.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-w7/8_22-2" class="reference"><a href="#cite_note-w7/8-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup></li>
<li><b>vkQuake2</b> – the original <i>Quake II</i> engine with additional <a href="Vulkan_(API)" class="mw-redirect" title="Vulkan (API)">Vulkan</a> renderer created by Krzysztof Kondrak, a programmer from Poland. It was originally released in December 2018 under the <a href="GNU_General_Public_License#Version_2" title="GNU General Public License">GPLv2</a>.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup></li>
<li><b>CRX Engine</b> – custom version for <i><a href="CodeRED%3A_Alien_Arena" class="mw-redirect" title="CodeRED: Alien Arena">CodeRED: Alien Arena</a></i>.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup></li>
<li><b>Qfusion</b> – a modification of the GPL version of the engine. The engine was used in the 2012 game <i><a href="Warsow_(video_game)" title="Warsow (video game)">Warsow</a></i>.<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-StranaIgr_12-1" class="reference"><a href="#cite_note-StranaIgr-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Level_13-1" class="reference"><a href="#cite_note-Level-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup></li>
<li><b>Q2Pro</b> – a mutliplayer oriented port, which was also used as the basis for Quake II <a href="Ray_tracing_(graphics)" title="Ray tracing (graphics)">RTX</a>.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup></li>
<li><b>R1Q2</b> – another multiplayer focused port.<sup id="cite_ref-w7/8_22-3" class="reference"><a href="#cite_note-w7/8-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup></li>
<li><b>DirectQII</b> – <a href="DirectX" title="DirectX">DirectX</a> oriented source port.</li>
<li><b>Fruitz of Dojo</b> – a source port aimed at <a href="Mac_OS_X" class="mw-redirect" title="Mac OS X">Mac OS X</a>.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup></li>
<li><b>Q2DOS</b> – a backport of the game to <a href="MS-DOS" title="MS-DOS">MS-DOS</a>.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup></li></ul>
<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
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<ul><li><a href="List_of_game_engines" title="List of game engines">List of game engines</a></li>
<li><a href="Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li>
<li><a href="Id_Tech_3" title="Id Tech 3">Id Tech 3</a></li>
<li><a href="Id_Tech_4" title="Id Tech 4">Id Tech 4</a></li>
<li><a href="Id_Tech_5" title="Id Tech 5">Id Tech 5</a></li>
<li><a href="Id_Tech_6" title="Id Tech 6">Id Tech 6</a></li>
<li><a href="First-person_shooter_engine" title="First-person shooter engine">First-person shooter engine</a></li>
<li><a href="Quake_modding" title="Quake modding">Quake modding</a></li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<ol class="references">
<li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text">
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<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
<ul><li><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20091108191715/http://www.idsoftware.com/business/idtech2/">"Official <i>Quake II</i> engine website"</a>. Archived from <a rel="nofollow" class="external text" href="http://www.idsoftware.com/business/idtech2/">the original</a> on November 8, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">August 4,</span> 2007</span>.</cite></li>
<li><a rel="nofollow" class="external text" href="https://github.com/id-Software/Quake-2">Official <i>Quake II</i> engine source code, as originally released</a> at <a href="GitHub" title="GitHub">GitHub</a></li>
<li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20151202082645/ftp://ftp.idsoftware.com/idstuff/source/q2source-3.21.zip">Official <i>Quake II</i> engine source code, version 3.21</a> at id Software</li></ul>
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</style><div id="id_Software_(games)127" style="font-size:114%;margin:0 4em"><a href="Id_Software" title="Id Software">id Software</a> (<a href="List_of_id_Software_games" title="List of id Software games">games</a>)</div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Main franchises</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Commander_Keen" title="Commander Keen">Commander Keen</a></i></li>
<li><i><a href="Doom_(franchise)" title="Doom (franchise)">Doom</a></i></li>
<li><i><a href="Quake_(series)" title="Quake (series)">Quake</a></i></li>
<li><i><a href="Wolfenstein" title="Wolfenstein">Wolfenstein</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Shadow_Knights" title="Shadow Knights">Shadow Knights</a></i></li>
<li><i><a href="Hovertank_One" title="Hovertank One">Hovertank One</a></i></li>
<li><i><a href="Dangerous_Dave" title="Dangerous Dave">Dangerous Dave</a></i></li>
<li><i><a href="Rescue_Rover" title="Rescue Rover">Rescue Rover</a></i></li>
<li><i><a href="Tiles_of_the_Dragon" title="Tiles of the Dragon">Tiles of the Dragon</a></i></li>
<li><i><a href="Catacomb_3-D" title="Catacomb 3-D">Catacomb 3-D</a></i></li>
<li><i><a href="Orcs_%26_Elves" title="Orcs & Elves">Orcs & Elves</a></i></li>
<li><i><a href="Rage_(video_game)" title="Rage (video game)">Rage</a></i>
<ul><li><i><a href="Rage%3A_Mutant_Bash_TV" title="Rage: Mutant Bash TV">Mutant Bash TV</a></i></li></ul></li>
<li><i><a href="Rage_2" title="Rage 2">Rage 2</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games published</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Heretic_(video_game)" title="Heretic (video game)">Heretic</a></i></li>
<li><i><a href="Hexen%3A_Beyond_Heretic" title="Hexen: Beyond Heretic">Hexen: Beyond Heretic</a></i></li>
<li><i><a href="Hexen_II" title="Hexen II">Hexen II</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Kevin_Cloud" title="Kevin Cloud">Kevin Cloud</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Michael_Abrash" title="Michael Abrash">Michael Abrash</a></li>
<li><a href="Timothee_Besset" title="Timothee Besset">Timothee Besset</a></li>
<li><a href="Adrian_Carmack" title="Adrian Carmack">Adrian Carmack</a></li>
<li><a href="John_Carmack" title="John Carmack">John Carmack</a></li>
<li><a href="Matthew_Costello" title="Matthew Costello">Matthew Costello</a></li>
<li><a href="Graeme_Devine" title="Graeme Devine">Graeme Devine</a></li>
<li><a href="Robert_Duffy_(programmer)" title="Robert Duffy (programmer)">Robert Duffy</a></li>
<li><a href="Tom_Hall" title="Tom Hall">Tom Hall</a></li>
<li><a href="Todd_Hollenshead" title="Todd Hollenshead">Todd Hollenshead</a></li>
<li><a href="Jennell_Jaquays" title="Jennell Jaquays">Jennell Jaquays</a></li>
<li><a href="Katherine_Anna_Kang" title="Katherine Anna Kang">Katherine Anna Kang</a></li>
<li><a href="American_McGee" title="American McGee">American McGee</a></li>
<li><a href="Sandy_Petersen" title="Sandy Petersen">Sandy Petersen</a></li>
<li><a href="Mark_Rein_(software_executive)" class="mw-redirect" title="Mark Rein (software executive)">Mark Rein</a></li>
<li><a href="John_Romero" title="John Romero">John Romero</a></li>
<li><a href="Dave_Taylor_(game_programmer)" title="Dave Taylor (game programmer)">Dave Taylor</a></li>
<li><a href="Tim_Willits" title="Tim Willits">Tim Willits</a></li>
<li><a href="Mike_Wilson_(executive)" title="Mike Wilson (executive)">Mike Wilson</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Publishers</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Softdisk" title="Softdisk">Softdisk</a></li>
<li><a href="3D_Realms" title="3D Realms">Apogee Software</a></li>
<li><a href="FormGen" title="FormGen">FormGen</a></li>
<li><a href="GT_Interactive" class="mw-redirect" title="GT Interactive">GT Interactive</a></li>
<li><a href="Activision" title="Activision">Activision</a></li>
<li><a href="ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Adaptive_tile_refresh" title="Adaptive tile refresh">Adaptive tile refresh</a></li>
<li><a href="Id_Tech" title="Id Tech">id Tech</a>
<ul><li><a href="Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li>
<li><a href="Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li>
<li><a href="Id_Tech_3" title="Id Tech 3">id Tech 3</a></li>
<li><a href="Id_Tech_4" title="Id Tech 4">id Tech 4</a></li>
<li><a href="Id_Tech_5" title="Id Tech 5">id Tech 5</a></li>
<li><a href="Id_Tech_6" title="Id Tech 6">id Tech 6</a></li>
<li><a href="Id_Tech_7" title="Id Tech 7">id Tech 7</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="QuakeCon" title="QuakeCon">QuakeCon</a></li>
<li><i><a href="Masters_of_Doom" title="Masters of Doom">Masters of Doom</a></i></li></ul>
</div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Quake_series239" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Quake_series239" style="font-size:114%;margin:0 4em"><a href="Quake_(series)" title="Quake (series)"><i>Quake</i> series</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Quake_(video_game)" title="Quake (video game)">Quake</a></i></li>
<li><i><a href="Quake_II" title="Quake II">II</a></i></li>
<li><i><a href="Quake_III_Arena" title="Quake III Arena">III Arena</a></i>
<ul><li><i><a href="Quake_Live" title="Quake Live">Live</a></i></li></ul></li>
<li><i><a href="Quake_4" title="Quake 4">4</a></i></li>
<li><i><a href="Enemy_Territory%3A_Quake_Wars" title="Enemy Territory: Quake Wars">Enemy Territory: Quake Wars</a></i></li>
<li><i><a href="Quake_Champions" title="Quake Champions">Champions</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="American_McGee" title="American McGee">American McGee</a></li>
<li><a href="Graeme_Devine" title="Graeme Devine">Graeme Devine</a></li>
<li><a href="John_Carmack" title="John Carmack">John Carmack</a></li>
<li><a href="John_Romero" title="John Romero">John Romero</a></li>
<li><a href="Jennell_Jaquays" title="Jennell Jaquays">Jennell Jaquays</a></li>
<li><a href="Sandy_Petersen" title="Sandy Petersen">Sandy Petersen</a></li>
<li><a href="Tim_Willits" title="Tim Willits">Tim Willits</a></li>
<li><a href="Timothee_Besset" title="Timothee Besset">Timothee Besset</a></li>
<li><a href="Trent_Reznor" title="Trent Reznor">Trent Reznor</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Machinima" title="Machinima">Machinima</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Blahbalicious" class="mw-redirect" title="Blahbalicious">Blahbalicious</a></i></li>
<li><i><a href="Diary_of_a_Camper" title="Diary of a Camper">Diary of a Camper</a></i></li>
<li><i><a href="Operation_Bayshield" title="Operation Bayshield">Operation Bayshield</a></i></li>
<li><i><a href="Quad_God" title="Quad God">Quad God</a></i></li>
<li><i><a href="Quake_done_Quick" title="Quake done Quick">Quake done Quick</a></i></li>
<li><i><a href="The_Seal_of_Nehahra" title="The Seal of Nehahra">The Seal of Nehahra</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Quake_modding" title="Quake modding">Mods</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i>Quake</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Malice_(1997_video_game)" title="Malice (1997 video game)">Malice</a></i></li>
<li><i><a href="Nexuiz" title="Nexuiz">Nexuiz</a></i></li>
<li><i><a href="Rocket_Arena_(mod)" class="mw-redirect" title="Rocket Arena (mod)">Rocket Arena</a></i></li>
<li><i><a href="Team_Fortress_Classic" title="Team Fortress Classic">Team Fortress</a></i></li>
<li><i><a href="X-Men%3A_The_Ravages_of_Apocalypse" title="X-Men: The Ravages of Apocalypse">X-Men: The Ravages of Apocalypse</a></i></li>
<li><i><a href="Xonotic" title="Xonotic">Xonotic</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Quake II</i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Action_Quake_2" title="Action Quake 2">Action Quake 2</a></i></li>
<li><i><a href="Alien_Arena" title="Alien Arena">Alien Arena</a></i></li>
<li><i><a href="Gravity_Bone" title="Gravity Bone">Gravity Bone</a></i></li>
<li><i><a href="Loki's_Minions_Capture_the_Flag" title="Loki's Minions Capture the Flag">Loki's Minions Capture the Flag</a></i></li>
<li><i><a href="Thirty_Flights_of_Loving" title="Thirty Flights of Loving">Thirty Flights of Loving</a></i></li>
<li><i><a href="Warsow_(video_game)" title="Warsow (video game)">Warsow</a></i></li>
<li><i><a href="UFO%3A_Alien_Invasion" title="UFO: Alien Invasion">UFO: Alien Invasion</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Quake III</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Challenge_ProMode_Arena" title="Challenge ProMode Arena">Challenge ProMode Arena</a></i></li>
<li><i><a href="DeFRaG" title="DeFRaG">DeFRaG</a></i></li>
<li><i><a href="OpenArena" title="OpenArena">OpenArena</a></i></li>
<li><i><a href="Smokin'_Guns" title="Smokin' Guns">Smokin' Guns</a></i></li>
<li><i><a href="Tremulous" title="Tremulous">Tremulous</a></i></li>
<li><i><a href="Unvanquished_(video_game)" title="Unvanquished (video game)">Unvanquished</a></i></li>
<li><i><a href="Urban_Terror" title="Urban Terror">Urban Terror</a></i></li>
<li><i><a href="World_of_Padman" title="World of Padman">World of Padman</a></i></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Professional <br> players</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Av3k" title="Av3k">av3k</a></li>
<li><a href="Cypher_(Quake_player)" class="mw-redirect" title="Cypher (Quake player)">Cypher</a></li>
<li><a href="Johnathan_Wendel" title="Johnathan Wendel">Fatal1ty</a></li>
<li><a href="Stevie_Case" title="Stevie Case">KillCreek</a></li>
<li><a href="Rapha_(video_gamer)" class="mw-redirect" title="Rapha (video gamer)">rapha</a></li>
<li><a href="Sujoy_Roy" title="Sujoy Roy">Sujoy</a></li>
<li><a href="Dennis_Fong" title="Dennis Fong">Thresh</a></li>
<li><a href="Sander_Kaasjager" class="mw-redirect" title="Sander Kaasjager">Vo0</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Id_Tech" title="Id Tech">id Tech</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li>
<li><a href="Id_Tech_3" title="Id Tech 3">id Tech 3</a></li>
<li><a href="Id_Tech_4" title="Id Tech 4">id Tech 4</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Fast_inverse_square_root" title="Fast inverse square root">Fast inverse square root</a></li>
<li><a href="Quake_Army_Knife" title="Quake Army Knife">Quake Army Knife</a></li>
<li><a href="QuakeC" title="QuakeC">QuakeC</a></li>
<li><a href="QuakeWorld" class="mw-redirect" title="QuakeWorld">QuakeWorld</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="BFG_(weapon)" title="BFG (weapon)">BFG</a></li>
<li><a href="Quake_(soundtrack)" title="Quake (soundtrack)">Soundtrack</a></li>
<li><a href="QuakeCon" title="QuakeCon">QuakeCon</a></li>
<li><a href="QuakeNet" title="QuakeNet">QuakeNet</a></li></ul>
</div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div>
<ul><li><b><span class="noviewer" typeof="mw:File"><span title="Category"></span></span> Category:Quake (series)</b></li></ul>
</div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Game_engines_(list)393" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Game_engines_(list)393" style="font-size:114%;margin:0 4em"><a href="Game_engine" title="Game engine">Game engines</a> (<a href="List_of_game_engines" title="List of game engines">list</a>)</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div>
<ul><li><a href="Source_port" title="Source port">Source port</a></li>
<li><a href="First-person_shooter_engine" title="First-person shooter engine">First-person shooter engine</a>
<ul><li><a href="List_of_first-person_shooter_engines" title="List of first-person shooter engines">List of first-person shooter engines</a></li></ul></li>
<li><a href="Game_engine_recreation" title="Game engine recreation">Game engine recreation</a>
<ul><li><a href="List_of_game_engine_recreations" title="List of game engine recreations">List of game engine recreations</a></li></ul></li>
<li><a href="Game_creation_system" title="Game creation system">Game creation system</a></li>
<li>Game IDE</li>
<li><a href="List_of_visual_novel_engines" title="List of visual novel engines">List of visual novel engines</a></li>
<li><a href="Id_Tech" title="Id Tech">id Tech</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Proprietary_software" title="Proprietary software">Proprietary</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Adventure_Game_Interpreter" title="Adventure Game Interpreter">Adventure Game Interpreter</a></li>
<li><a href="Cobra_(game_engine)" class="mw-redirect" title="Cobra (game engine)">Cobra</a></li>
<li><a href="Filmation_(game_engine)" title="Filmation (game engine)">Filmation</a></li>
<li><a href="Freescape" title="Freescape">Freescape</a></li>
<li><a href="Gold_Box" title="Gold Box">Gold Box</a></li>
<li><a href="Sierra_Creative_Interpreter" title="Sierra Creative Interpreter">Sierra Creative Interpreter</a></li>
<li><a href="SCUMM" title="SCUMM">SCUMM</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="3D_GameStudio" title="3D GameStudio">3D GameStudio</a></li>
<li><a href="Clickteam" title="Clickteam">Clickteam</a></li>
<li><a href="Dark_Engine" title="Dark Engine">Dark Engine</a></li>
<li><a href="GameMaker" title="GameMaker">GameMaker</a></li>
<li><a href="Genie_Engine" title="Genie Engine">Genie Engine</a></li>
<li><a href="GoldSrc" title="GoldSrc">GoldSrc</a></li>
<li><a href="Jedi_(game_engine)" title="Jedi (game engine)">Jedi</a></li>
<li><a href="LithTech" title="LithTech">LithTech</a></li>
<li><a href="Mugen_(game_engine)" title="Mugen (game engine)">Mugen</a></li>
<li><a href="Pie_in_the_Sky_(game_engine)" title="Pie in the Sky (game engine)">Pie in the Sky</a></li>
<li><a href="Reality_Lab" title="Reality Lab">Reality Lab</a></li>
<li><a href="RenderWare" title="RenderWare">RenderWare</a></li>
<li><a href="RPG_Maker" title="RPG Maker">RPG Maker</a></li>
<li><a href="Sim_RPG_Maker" title="Sim RPG Maker">Sim RPG Maker</a></li>
<li><a href="Unreal_Engine_1" title="Unreal Engine 1">Unreal Engine 1</a></li>
<li><a href="Virtools" class="mw-redirect" title="Virtools">Virtools</a></li>
<li><a href="Virtual_Theatre" title="Virtual Theatre">Virtual Theatre</a></li>
<li><a href="Voxel_Space" title="Voxel Space">Voxel Space</a></li>
<li><a href="Zillions_of_Games" title="Zillions of Games">Zillions of Games</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Ubisoft_Anvil" title="Ubisoft Anvil">Anvil</a></li>
<li><a href="C4_Engine" title="C4 Engine">C4 Engine</a></li>
<li><a href="CryEngine" title="CryEngine">CryEngine</a></li>
<li><a href="Crystal_Tools" title="Crystal Tools">Crystal Tools</a></li>
<li><a href="Euphoria_(software)" title="Euphoria (software)">Euphoria</a></li>
<li><a href="Flare3D" title="Flare3D">Flare3D</a></li>
<li><a href="Frostbite_(game_engine)" title="Frostbite (game engine)">Frostbite</a></li>
<li><a href="Gamebryo" title="Gamebryo">Gamebryo</a></li>
<li><a href="GameSalad" title="GameSalad">GameSalad</a></li>
<li><a href="HeroEngine" title="HeroEngine">HeroEngine</a></li>
<li><a href="IW_(game_engine)" title="IW (game engine)">IW</a></li>
<li><a href="Leadwerks" title="Leadwerks">Leadwerks</a></li>
<li><a href="Marmalade_(software)" title="Marmalade (software)">Marmalade</a></li>
<li><a href="MT_Framework" title="MT Framework">MT Framework</a></li>
<li><a href="PhyreEngine" title="PhyreEngine">PhyreEngine</a></li>
<li><a href="Q_(game_engine)" title="Q (game engine)">Q</a></li>
<li><a href="Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">RAGE</a></li>
<li><a href="Shark_3D" title="Shark 3D">Shark 3D</a></li>
<li><a href="Source_(game_engine)" title="Source (game engine)">Source</a></li>
<li><a href="Titan_(game_engine)" title="Titan (game engine)">Titan</a></li>
<li><a href="Unigine" title="Unigine">Unigine</a></li>
<li><a href="Unity_(game_engine)" title="Unity (game engine)">Unity</a></li>
<li><a href="Unreal_Engine_2" title="Unreal Engine 2">Unreal Engine 2</a></li>
<li><a href="Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a></li>
<li><a href="Virtools" class="mw-redirect" title="Virtools">Virtools 2.5</a></li>
<li><a href="Vicious_Engine" class="mw-redirect" title="Vicious Engine">Vicious Engine</a></li>
<li><a href="Vision_(game_engine)" title="Vision (game engine)">Vision</a></li>
<li><a href="Visual3D_Game_Engine" title="Visual3D Game Engine">Visual3D Game Engine</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="4A_Engine" class="mw-redirect" title="4A Engine">4A Engine</a></li>
<li><a href="Amazon_Lumberyard" title="Amazon Lumberyard">Amazon Lumberyard</a></li>
<li><a href="Bitsquid" title="Bitsquid">Bitsquid</a></li>
<li><a href="Buildbox" title="Buildbox">Buildbox</a></li>
<li><a href="Construct_(game_engine)" title="Construct (game engine)">Construct</a></li>
<li><a href="Creation_Engine" title="Creation Engine">Creation Engine</a></li>
<li><a href="Decima_(game_engine)" title="Decima (game engine)">Decima</a></li>
<li><a href="Defold" title="Defold">Defold</a></li>
<li><a href="Felgo" title="Felgo">Felgo</a></li>
<li><a href="ForgeLight" title="ForgeLight">ForgeLight</a></li>
<li><a href="Fox_Engine" title="Fox Engine">Fox Engine</a></li>
<li><a href="Id_Tech_5" title="Id Tech 5">id Tech 5</a></li>
<li><a href="Id_Tech_6" title="Id Tech 6">id Tech 6</a></li>
<li><a href="Ignite_(game_engine)" title="Ignite (game engine)">Ignite</a></li>
<li><a href="Luminous_Engine" title="Luminous Engine">Luminous Engine</a></li>
<li><a href="Pixel_Game_Maker_MV" title="Pixel Game Maker MV">Pixel Game Maker MV</a></li>
<li><a href="RE_Engine" title="RE Engine">RE Engine</a></li>
<li><a href="Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a></li>
<li><a href="Stencyl" title="Stencyl">Stencyl</a></li>
<li><a href="Source_2" title="Source 2">Source 2</a></li>
<li><a href="UbiArt_Framework" title="UbiArt Framework">UbiArt Framework</a></li>
<li><a href="Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Id_Tech_7" title="Id Tech 7">id Tech 7</a></li>
<li><a href="Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a></li>
<li><a href="S%26box" title="S&box">S&box</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Free_and_open-source_software" title="Free and open-source software">Free and<br>open-source</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="1970s25" scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Z-machine" title="Z-machine">Z-machine</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Adventure_Game_Studio" title="Adventure Game Studio">Adventure Game Studio</a></li>
<li><a href="Build_(game_engine)" title="Build (game engine)">Build</a></li>
<li><a href="Crystal_Space" title="Crystal Space">Crystal Space</a></li>
<li><a href="Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li>
<li><a href="Game-Maker" title="Game-Maker">Game-Maker</a></li>
<li><a href="OHRRPGCE" class="mw-redirect" title="OHRRPGCE">OHRRPGCE</a></li>
<li><a href="Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li>
<li><a href="Stratagus" title="Stratagus">Stratagus</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Away3D" title="Away3D">Away3D</a></li>
<li><a href="Blender_Game_Engine" title="Blender Game Engine">Blender Game Engine</a></li>
<li><a href="Bork3D_Game_Engine" class="mw-redirect" title="Bork3D Game Engine">Bork3D Game Engine</a></li>
<li><a href="Cocos2d" title="Cocos2d">Cocos2d</a></li>
<li><a href="Dim3" title="Dim3">Dim3</a></li>
<li><a href="Game_Editor" title="Game Editor">Game Editor</a></li>
<li><a href="GDevelop" title="GDevelop">GDevelop</a></li>
<li><a href="Id_Tech_3" title="Id Tech 3">id Tech 3</a></li>
<li><a href="Id_Tech_4" title="Id Tech 4">id Tech 4</a></li>
<li><a href="Irrlicht_Engine" title="Irrlicht Engine">Irrlicht Engine</a></li>
<li><a href="JMonkeyEngine" title="JMonkeyEngine">jMonkeyEngine</a></li>
<li><a href="Lightweight_Java_Game_Library" class="mw-redirect" title="Lightweight Java Game Library">Lightweight Java Game Library</a></li>
<li><a href="L%C3%B6ve_(game_framework)" title="Löve (game framework)">Löve</a></li>
<li><a href="OGRE" title="OGRE">OGRE</a></li>
<li><a href="Open_Wonderland" title="Open Wonderland">Open Wonderland</a></li>
<li><a href="Panda3D" title="Panda3D">Panda3D</a></li>
<li><a href="Papervision3D" title="Papervision3D">Papervision3D</a></li>
<li><a href="Plasma_(game_engine)" class="mw-redirect" title="Plasma (game engine)">Plasma</a></li>
<li><a href="Platinum_Arts_Sandbox" title="Platinum Arts Sandbox">Platinum Arts Sandbox</a></li>
<li><a href="Pygame" title="Pygame">Pygame</a></li>
<li><a href="Ren'Py" title="Ren'Py">Ren'Py</a></li>
<li><a href="Scratch_(programming_language)" title="Scratch (programming language)">Scratch</a></li>
<li><a href="Solar2D" title="Solar2D">Solar2D</a></li>
<li><a href="Thousand_Parsec" title="Thousand Parsec">Thousand Parsec</a></li>
<li><a href="Torque_(game_engine)" title="Torque (game engine)">Torque</a></li>
<li><a href="Vassal_Engine" class="mw-redirect" title="Vassal Engine">Vassal Engine</a></li>
<li><a href="Wintermute_Engine" title="Wintermute Engine">Wintermute Engine</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Delta3D" title="Delta3D">Delta3D</a></li>
<li><a href="Godot_(game_engine)" title="Godot (game engine)">Godot</a></li>
<li><a href="GPUOpen" title="GPUOpen">GPUOpen</a></li>
<li><a href="Horde3D" title="Horde3D">Horde3D</a></li>
<li><a href="LibGDX" title="LibGDX">libGDX</a></li>
<li><a href="Moai_(software)" title="Moai (software)">Moai</a></li>
<li><a href="OpenFL" title="OpenFL">OpenFL</a></li>
<li><a href="ORX" title="ORX">ORX</a></li>
<li><a href="PlayCanvas" title="PlayCanvas">PlayCanvas</a></li>
<li><a href="Raylib" title="Raylib">Raylib</a></li>
<li><a href="Snap!_(programming_language)" title="Snap! (programming language)">Snap!</a></li>
<li><a href="Stencyl" title="Stencyl">Stencyl</a></li>
<li><a href="Stride_(game_engine)" title="Stride (game engine)">Stride</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Open_3D_Engine" title="Open 3D Engine">Open 3D Engine</a></li></ul>
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